October 23, 2007
For anyone with a deep fascination or interest in 3D animation, and in particular, 3D character animation, the goal is often to gradually improve the standard of your character animation to the point where you are not afraid to show it to even the most critical audience.
One aspect of character animation, which can be difficult to get a good grasp of, is eye movement. It is easy to underestimate just how vital it is to get the animation of the eyes right in your scenes, and in particular, in close-ups of your 3D character. There is nothing that screams “beginner” more loudly than slow, lazy, left-to-right and back again eye movements. Eyes simply don’t move like that… unless you’ve been drugged, of course. And unless you inject some life and vitality into your characters, through their eyes, they will always look dead and lifeless on screen.